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- +====================+
- | DFUSE INSTALLATION | (package v 0.91)
- +====================+
-
- +---------------------------------------------------------+
- | Dark Forces is (c) LucasArt Entertainment Company 1994 |
- | DFUSE is (c) Yves BORCKMANS 1995 |
- +---------------------------------------------------------+
-
-
- WELCOME TO DFUSE !
-
- DFUSE (Dark Forces UtilitieS and Editor) is a collection of tools to design
- Dark Forces levels.
-
- The main program DFUSE is in fact a "shell" around the following utilities:
- - GOB file extractors (file by file, or all the .GOB) + reGOB.
- - BM, FME and WAX file viewers
- - BM -> BMP and BMP -> BM converters
- - a full featured multi-layer, multi-selection level and objects editor.
-
- For those who used v 0.90, see history.doc for modifications and search for the
- [NEW] keyword in all the doc files.
-
-
- WHAT DO YOU NEED TO RUN DFUSE ?
- ===============================
-
- First of all, a graphic card handling at least 640x480x256 and supported by a
- BGI. All VESA cards are ok, so this shouldn't be a big problem.
-
- Second, a mouse!
-
- As I use the "deltree" DOS command, I think you need MSDOS 6.0 or above.
-
- The basic configuration for playing Dark Forces is great, with a little
- addition: the use a disk cache (such as Microsoft's SMARTDRV) will greatly
- improve the performances of the editor. You should be able to use a small cache
- and still launch DF succesfully. Also try to maximize the free conventional
- memory as these programs aren't DOS extended, and some levels are HUGE.
- As DFUSE will stay in memory when you launch DF, it is overlaid on disk.
- The level editor (LEVMAP.EXE) is overlaid to use XMS as buffer (around 200K).
-
- In addition to this, you may need a lot of disk space to extract the GOB files.
- DFUSE will only extract the levels you work on however so you can control the
- disk space used. You don't need to extract textures, frames or sprites to use
- the viewers integrated in the editor.
-
- What you also need is a text editor that accept filenames on the command line
- and if possible a pager (or a text editor accepting BIG files).
- You may also use 'PAGE=PAGER.BAT %s' if you don't find a pager.
-
- Note: EDIT needs too much memory (460+K) to be used in the level editor, so
- try to find something else or take the habit of editing .INF and .GOL in DFUSE
- (ie out of the level editor). It is much more annoying for the .O files !
-
- A VOC file player and a VOC -> WAV converters are also supported, but these are
- far from mandatory.
-
-
- COMPATIBILITY & KNOWN PROBLEMS
- ==============================
-
- The programs run correctly under OS/2 and Windows, but Windows seems sometimes
- unable to restore the screen properly when switching back to the programs.
- In that case, type 'Z' to get a DOS shell, then 'exit'.
-
- During the tests I made, I also tried them on 4DOS. They run perfectly well
- if you follow the following rules:
- - do not ALIAS "dir" ,"type", "del", "deltree", "more" or "sort".
- If you do this make a .bat/alias to unalias them, launch dfuse, and realias.
- - file overwrite/redirection must be set to minimum protection
- (see your 4DOS manuals) or 4DOS will systematically ask for a confirmation,
- and some of the messages won't be visible in graphic mode. If you seem to
- be stuck try pressing 'y'.
-
-
- INSTALLATION
- ============
-
- There is no install program at this time, so you'll have to follow these steps
- very carefully (it won't take more than 2 minutes if all is ok):
-
- [- type 'DFUSExxx.exe -d' DO NOT FORGET the -d option !!]
- - edit the file DFUSE.INI
- * set the correct path to your installed game directory (normally c:\dark)
- under the [INSTALLED] header.
- * setup your tools under the [TOOLS] header.
- * setup graphics under the [BGI] header (try VESA and 257 or 259 first).
- - save the file
-
- - type 'DFUSE'
- if the graphics are ok continue
- else edit DFUSE.INI and try other MODES or BGI
- - go to Levels Menu (L)
- - select Choose level (C)
- - choose 'SECBASE'
- - select MAP (M)
-
- - if all is correct, you should see a little (c) message, then progress bars,
- then the map of the first level!
- Else, there is a problem :
- * are you sure you extracted with -d option ?
- * are you sure of the [INSTALLED] path ?
-
- - press the 'i' key to edit the .INF file.
- if your editor opens up memory is ok, close the file and continue
- else try pressing 'z' to get a DOS shell
- if it opens ok, it is your editor that is too big
- you may try another text editor using less memory
- else
- you will need to gain some conventionnal memory (see your DOS manuals)
- (HINT: when in the level editor, see free memory with Alt + C)
- [- if you got a DOS shell, type 'exit' ]
-
- - press the escape key until you are back at the DOS prompt
-
- Installation is complete!
-
-
- - read the dfuse.doc, levmap.doc (and levkeys.doc) and the df_specs.doc files
- in the DOC directory
- - play with the editor, try the demos (and read their docs)
- - learn it, love it, hate it...
- - ... but make beautiful levels and put them on the net !
- - don't forget to try a 800x600+ mode for the map editor in DFUSE.INI
-
-
- Yves BORCKMANS (yborckmans@abcomp.be (work))
-
- NOTES:
- The package version has nothing to do with the individual executable versions,
- which are for my own version management.
-
- Please state the package version when you email me.
-
- A friend of mine did make an 'install' on the compuserve 0.90 upload, and that
- one handles the -d option. You still have to configure the DFUSE.INI file.
-
- ERRATUM:
- I said in the comments of the DE1M1-D! INF file that the level crashes on a
- certain operation. I cannot reproduce the error at packaging time, so you may
- most probably forget about it. Else, let me know!
-